Rules

GAME RULES

General rules
1.1.
Each participant is responsible for their own safety and their own belongings.
1.2.
Every participant in the event is subject to the applicable laws of the Slovak Republic.
1.3.
The organizer is not liable for any injuries caused by the negligence of an event participant, nor for material damage caused during, before, or after the event.
1.4.
If a participant fails to comply with the established rules, the organizer may issue a warning, impose a penalty, or expel them from the game. The organizer also reserves the right to exclude a player from the game for valid reasons, without any entitlement to a refund.
1.5.
Each player is required to follow the organizer's instructions.
1.6.
Every player must be physically fit and conditioned for the game; the medical team has the right to prohibit a participant from further participation in the event or to order a rest period.
1.7.
Participants are required to arrive at the event adequately equipped.
1.8.
Mandatory equipment for players includes a reflective vest and a red light (glow stick, helmet beacon, etc.) to mark a player who has been eliminated.
1.9.
Every eliminated player or player who is "off-game" is required to be marked with a reflective vest (or a red light at night).
1.10.
Each participant is responsible for their own food and water intake.
1.11.
Moving game items is prohibited unless the organizer has specified otherwise.
1.12.
Upon registration, each participant must present their identity card for identity verification.
1.13.
Lighting open fires is prohibited throughout the entire area.
1.14.
It is strictly forbidden to leave the boundaries of the playing area.
1.15.
Digging up, destroying, or damaging vegetation within the game area is prohibited.
1.16.
By signing upon registration, the player confirms having read and understood the rules and agrees to abide by them. Any violation will result in consequences. Ignorance of the rules is no excuse.
1.17.
Players are required to transmit only within the frequency band permitted by the law of the Slovak Republic.
1.18.
Players are required to adhere to the principles and rules of radio communication.
1.19.
Only mid-cap magazines are permitted for the entire event (with the exception of machine guns).
1.20.
Drinking water provided by the organizer is intended solely for drinking.
1.21.
The organizer reserves the right to change the rules before and throughout the duration of the event.
1.22.
The game proceeds continuously unless the organizer specifies otherwise. Emergency situations are also an exception.
1.23.
Young people over the age of 16 may also participate in the event, provided they submit a signed waiver. You can download the waiver. HERE The liability waiver must be submitted upon registration. An accompanying adult must remain with the underage player throughout the entire duration of the event.
Only lasers and laser sights intended for civilian use are permitted.

1.24. Smoking or handling open flames outside of specially designated areas is prohibited.
1.25.
Shining a laser above the tree line is prohibited.
1.26.
It is prohibited to wear, display, or promote symbols, signs, or flags of terrorist and criminal groups, as well as symbols of war.

1.27 It is forbidden to bring and use any ammunition other than 6mm airsoft BIO BB Balls (Biologically degradable) to the venue of the event.

1.28 The event takes place on private property, which also includes cattle that are part of the electric fences. It is strictly forbidden to interact with these cattle in any way and to manipulate the fence. It is allowed to manipulate the fence only in very specific cases, at designated places, and to do so only in accordance with the instructions that are clearly established at these specific places.

Protection and security:
2.1. Each participant is obliged to wear adequate eye protection during the entire duration of the event and in the entire event space. The exception is the off-zone, where eye protection can be removed, but only at the player's own risk.
2.2. There is a strict ban on shooting in the off zone and directing shooting into the safe zone area.
2.3. Every weapon must be secured in the off zone (even if there is no magazine or battery in the weapon).
2.4. Only airsoft weapon replicas are allowed.
2.5. Trap devices that can lead to personal injury are prohibited.
2.6. Players are obliged to observe the set limits during the entire duration of the event.
2.7. It is strictly forbidden to be under the influence of alcohol or other intoxicating substances at the airsoft event.
2.8. In case of injury, it is necessary to shout STOP INJURY, raise your hand, weapon or reflective vest above your head to stop the game. Participants are obliged to provide first aid to the injured. It is necessary to look for the organizer or medic in person or using the emergency channel on the walkie-talkie.
2.9. In case of any health problems or injuries, the participant is obliged to visit the health center.
2.10. In case of observing civilians in the game, it is necessary to shout STOP CIVIL, raise your hand, weapon or reflective vest above your head to pause the game. Civilians need to be informed about the ongoing airsoft event, referred to the organizer or asked to leave the playing area in a polite manner.
2.11. In case of sighting of wild animals, it is necessary to report it to the emergency channel on the radio and inform the players around you. It is absolutely forbidden to interact with wild animals in any way, to harm them in any way or to lure them, call them and so on.

Shooting, hitting, and eliminating a player:
3.1.
The player does not shoot into an area where they do not have a direct line of sight.
3.2.
A hit counts on any part of the body, equipment, or weapon.
3.3.
A hit to the weapon takes that weapon out of play until the next respawn.
3.4.
Every player is required to immediately call a hit.
3.5.
A player is considered active in the game until the moment they acknowledge a hit.
3.6.
If a player is hit, they clearly signal their status by waving or raising their hand, loudly calling out "Mám," "Zásah," or "Hit," and simulating a fall to the ground.
3.7.
When struck by a melee weapon, the player simply raises their hand, shouts nothing, and is immediately considered "dead" in the game, proceeding to respawn.
3.8.
After being hit, a player remains clearly marked by a reflective vest (or a red light at night) for at least 10 minutes; during this time, another player may search them—but only for bandages or intel, not personal items. Any game-related items found during the search may be taken. Within those 10 minutes, a medic can revive the player using a bandage, granting them a full new life. If no one revives them within 10 minutes, they must proceed to the respawn point. If a player is hit again after being revived, they must go to the respawn point (their faction's base); respawns are time-based, with the specific duration to be announced at the briefing. Bandages are issued solely by the organizers; players may not use their own, as bandage distribution and rewards are managed to maintain game balance. Bandages are issued at the base before a mission (with quantities recorded) and returned upon completion—the counts must match. A hit to the weapon disables it, requiring the player to switch to a secondary weapon; if they do not have one, they cannot fight. A respawned player must always report to their commander. Do not shoot at a player who has already been hit; it has no effect. If a hit player is searched or "finished off" by an opponent's touch, they must proceed to the respawn point without the possibility of being revived by a medic.
3.9.
A player must always head to the respawn point as quickly as possible and via the shortest route to avoid obstructing active players. An eliminated player must ensure they are not used as cover; they must wear a high-visibility vest and, at night, also display a red light.
3.10.
An eliminated player must not communicate in any way—neither via sign language nor by radio—and must not influence the course of the game. Such a player must wear a reflective vest at all times; at night, they must also display a red chemical light, a red light, or an activated helmet beacon.
3.11.
A hit by a teammate counts as a hit. The procedure is the same as for a hit by an enemy.
3.12.
Throwing edged weapons is prohibited.
3.13.
A kill without shooting is possible only through physical contact with a hand or a replica melee weapon. The player must clearly inform the opponent that they have been eliminated from the game.
3.14.
The "Bang" rule (or "gotcha" rule) may be used at a distance of less than 5 meters, provided the player is undetected.
3.15.
Airsoft grenades and pyrotechnics are prohibited.
3.16.
The use of a shield is permitted.

3.17 3.17 The use of "technical" vehicles is permitted; however, the terrain is quite challenging in places, so we recommend a vehicle with high ground clearance, 4x4 capability, and an experienced driver. The mechanics for technicals are simple: a vehicle can only be disabled by eliminating the driver or by a paintball hit to the windshield or the driver's side window (paintballs will be provided). It is recommended that players modify their paintball markers to resemble rocket or grenade launchers. The driver—or any other occupant—may fire from the vehicle only when the window is fully rolled down. Firing is prohibited if a window is only partially open, though a hit through such an opening still counts as a valid hit. Vehicles that are out of play or disabled must be marked with reflective vests on both side mirrors and must have their hazard lights flashing. If the driver is eliminated, the vehicle becomes immobilized, and the crew must abandon it. Vehicle headlights must remain on for the entire duration of the event.

3.18 3.18 Team Leader Mechanics – Each squad has a Team Leader (TL) and a deputy (2iC). The TL commands the entire squad, and the squad is required to follow their orders. The TL carries a device on which the organizer installs the ATAK/ITAK application (Android/iPhone). It is advisable to have a power bank or other power source for this device, as ATAK/ITAK runs in the background and drains the battery. Specific tasks will be added to the application, and TLs will also be able to see the movement of other units. The TL collects game items, records the capture or holding of locations, and interacts with the faction commander. Both the TL and the 2iC attend briefings. If the TL is eliminated, the 2iC assumes command and all associated duties. If the 2iC is also eliminated, the squad elects a new commander. Note: The event area includes locations with weak or no signal; therefore, TLs will also be issued paper maps for marking missions, etc. It is recommended that the TL role be filled by someone capable of navigating using multiple methods—both online and offline. Maps and devices are portable and can be handed down the chain of command—from the TL to the 2iC, or to a potential new acting TL. Consequently, it is best to use an older or spare device. Each TL must bring their own device.

Conflict:
4.1. In the event of any conflict, all participants are obliged to seek out the organizer, who is obliged to resolve the dispute and, if necessary, make a decision.
4.2. The organizer's decision in any situation is final.
4.3. If it is a physical attack, the organizer will exclude the player from the event with immediate effect.
4.4. The organizer reserves the right to exclude the player based on an adequate reason from the event without the possibility of refunding the entrance fee.

Special equipment:
5.1. Use of special equipment such as thermal imaging and night vision is permitted.
5.2. The use of the drone is permitted in accordance with the applicable laws of the Slovak Republic.
5.3. Anyone who wants to use a drone is required to show a valid drone operator's flight license at registration.
5.4. Shooting at drones is strictly prohibited.
5.5. Each player uses special equipment such as drone, thermal vision, night vision, technician at own risk. The owner is responsible for any damage that may occur.
5.6. Organizer vehicles will be marked with a reflective element, the driver of this vehicle will also wear a reflective vest.

Dresscode

Every player is obliged to observe the dress code of his side during his active participation in the game (not in the off-zone), which is clearly established at www.karvash.sk. In case of non-compliance with the dress code, the organizer can prevent the player from actively participating in the games without the possibility of refund.

Organizer's note: We ask you all to follow the dress code so that the event is as authentic as possible, there are no unnecessary conflicts and that we all enjoy it. Thank you.

Full auto mode: max. 2J, measured with 0.36g BB, heaviest ammo allowed is 0.36g

Light machine guns: max. 2.2J, measured with 0.36g, heaviest ammo allowed is 0.36g

Semi-only weapons / gases: max. 2.5J, measured with 0.40g, heaviest ammo allowed is 0.40g

Bolt action: max. 3.5J, measured with 0.48g, heaviest ammo allowed is 0.48g + mandatory backup weapon shown at chrono

HPA systems: must have tournament lock. If it cannot be mounted, we will use insulation and tightening tapes

The rules of specific game mechanics, missions, scoring, etc., will be written at a later date and will also be communicated to individual players by their superior commanders before each mission.

By registering and participating, you agree to these rules